Wednesday, 24 June 2015

nParticles in Maya - Use and How to??

A Particle generation system that uses Maya nucleus, is same dynamic simulation framework that generates ncloth simulation and is known as nparticles. Its multitude of features enables to simulate a wide range of complex 3D dynamic effects. We can turn On the Particle Self Collision attribute and make self collision related adjustments. It helps to create pouring and sloshing liquids using map Shading attributes such as radius, color, opacity, and incandescence. Instancing geometry property helps us to replace particles with modeled objects. Flexible constraints help to gain control over the dynamic effects without using complex expressions. Its bi- directional property helps to interact with Maya ncloth in Maya nhair.
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